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It’s very difficult to model a 3D character on a bumpy car ride. I actually modelled the Foxy character on my laptop while riding on a 24hr drive to visit my in-laws over the summer of 2014. Teleportation Rarely goes to your office The only thing that gets him in the office is when you look at the Golden Freddy poster on the West Hall Corner Jumpscare can crash the game, to prove that he actullay kills you After Night 4s call, Phone Guy is dead, caused by getting stuffed into the Golden. In FNaF 1, when the doors don’t work, it means something is already in your office! So when I felt that the door was locked, I felt like bonnie was in my bedroom and was about to get me! Thankfully, I woke up. The Easter Egg in FNAF Fan-Made version of Freddy Looks like Freddy but has a golden texture. I discovered that the door was locked and it filled me with dread. One night I dreamt that Bonnie was in the hall outside my door, so I jumped out of bed and rushed to hold the door shut. In real life I tend to have waking-nightmares, meaning that I walk in my sleep, etc. In the original game, Freddy was never originally meant to move around the diner and was only meant to “get you” if your time ran out. I was planning on giving them official names later but had grown very fond of them by the time the game was done. I raised exactly zero dollars.įun fact: The names Freddy, Bonnie, Chica and Foxy were just nicknames while I worked on the characters. While working on the first game, I started a crowdfunding campaign for it.
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I was choosing between a sequel to The Desolate Hope, a remake of my first game – Legacy of Flan, or a new idea about animatronics and security cameras. but seriously THANK YOU SO MUCH Doggo for making my name a easter egg it means the world. I’m not sure why this seems to be such a recurring theme in my games, but it’s obvious that it’s something haunting me.īefore I began work on FNaF, I had to choose what game to make out of three potential games, knowing it might be my last try before having to start a new career. and the cycle continues forever with icon trapped in this time loop. Looking back on many of my old games, I’ve found that there is almost always a broken-down robot in them. It’s a bit hard to make out, but the panels say the following: One, Scott Cawthon, the creator of FNAF, has written all sorts of cool factoids about the franchise on this. Here is something you can only see if you get a certain ending in FNAF 3.